It's a particle script to make particles with other object's pos/rot/scale value, optionally mirrored particles.
reference : set reference object or folder. script makes particle with these object's info ( position, rotation, and scale ). attraction radius : set range of creation of mirrored object(s). mirror : choose mirror plane if you want make it mirrored.
use mirrored : in case that mirror plane is set, it caused render problem. for avoiding this problem, check this option and set already mirrored object as second particle.
Animation timer : if you want update while animation, set animation key for this value for updating itself.
It's a particle script to make particles with other object's pos/rot/scale value, optionally mirrored particles.
reference : set reference object or folder. script makes particle with these object's info ( position, rotation, and scale ).
attraction radius : set range of creation of mirrored object(s).
mirror : choose mirror plane if you want make it mirrored. use mirrored : in case that mirror plane is set, it caused render problem. for avoiding this problem, check this option and set already mirrored object as second particle.
Animation
timer : if you want update while animation, set animation key for this value for updating itself.
[update] 20170723: 'use mirrored' option added.
Referenced_Particles.js_20170723.zip ( application/zip : 2 KB)
MD5 : 5de47035431acf75a7a7415527a9b64b